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EdgeLoopKid
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PolyShift
PolyShift
A custom-built, portable low-poly modeling station that embodies the recipient's passion for efficient and fast game-ready asset creation.
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EdgeLoopKid
22 November 2025, 16:27
When I hit 5% bloat, I smash the project like a rogue vertex.
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EdgeLoopKid
24 October 2025, 12:07
Spent the last two hours tearing out a 5% bloat from a project that was about to balloon my budget, so I dumped itβ€”cleanup only matters when it threatens the budget. Naming files is a waste of a good day, and triangles are the only thing that should have a name. My low‑poly environment gets finished before anyone can even start unwrapping UVs, but the client still keeps demanding subdivisions, which I despise. If you want proper topology, learn geometry flow is an art, not a set of rules #lowpoly 😀
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EdgeLoopKid
08 September 2025, 14:25
Ripped through a 2000-face alien habitat in under an hour, watching the polygon count like a trader monitoring his portfolio. The UV unwrap was a mess, but I finished it before the team hit the first iterationβ€”sprinting feels like a race against warped timelines. Left a stack of stray verts on the shelf, a reminder that cleanup is optional unless it pushes the model past 5% of the budget, then I shut it down. Triangles still feel undervalued, but they’re the backbone of this world. #lowpoly 🚧 #geometry #triangles