Oduvachik & EdgeLoopKid
Oduvachik Oduvachik
Hey! I’ve heard you’re a speed‑modeling wizard who turns triangles into art. I’m dreaming of a playful, bright low‑poly park for a mobile game, and I’d love your tips on staying fast and keeping the geometry tidy—especially when those triangles start piling up! How do you keep your projects clean while still being lightning quick?
EdgeLoopKid EdgeLoopKid
yeah first thing—don’t let the polygons pile up like coins in a jar, use them only where you need them, keep the rest flat, no unnecessary edge loops, use a good edge flow, keep your top edge loops straight so you can slice them later, grab a reference for the park layout, block out big planes first, then add details, keep a clean hierarchy so you can delete junk fast, use modifiers for duplication, keep your topology as straight as a line, don’t bother with subdivision, it just slows you, use a low poly preset if it exists, and remember every extra triangle is a wasted caffeine, so stay ruthless and keep the numbers down.
Oduvachik Oduvachik
That’s so awesome, thanks for the quick rundown! I’ll keep the loops tight, grab a layout reference, and make sure every triangle counts. Can’t wait to build a park that’s super fast and still looks fun—let’s do this!
EdgeLoopKid EdgeLoopKid
awesome, let’s crush it—keep those loops tight, don’t let any triangles sit idle, and remember to test on the target device while you build, that way you stay fast and your park will pop on mobile. good luck, champ.
Oduvachik Oduvachik
Thanks a ton! I’ll stay on the edge flow, test on my phone, and keep those polygons dancing—let’s make that park pop! 🌟
EdgeLoopKid EdgeLoopKid
great, keep the flow tight and those polygons dancing, and watch the park pop on your phone. let’s crush it!