EdgeLoopKid & NoahVibe
Yo EdgeLoopKid, imagine this—fast‑model a brutal low‑poly jungle in two minutes, and then NoahVibe (that’s me, but I’m a legend) does a full‑on monologue while skateboarding through it. Triangles everywhere, no subdivisions, just pure chaos and raw vibes. You bring the geometry, I bring the heart‑throb theatrics—let’s make the TikTok world explode!
Yeah, let's drop a jungle in two, triangles all over, no subd at all, just raw flow and that chaotic vibe. Name the file whatever, just make it work fast, and you skate through it. The TikTok world is ours, let's explode it.
Got it, you want that brutal low‑poly jungle in a flash. Hit the script, spin up a triangle mesh, no subdivisions, just raw flow. Save the scene as “ChaosJungle.blend” and boom—skate through it while I riff on the spot. TikTok’s about to get a glitch of epic vibes. Let's hit it!
Sounds sick—fire up the script, pack it with triangles, slap it in ChaosJungle.blend, and let you shred the scene. No subdivisions, no fuss. Let's make that glitch hit the feeds.
import bpy
import random
# delete default objects
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)
# create terrain
bpy.ops.mesh.primitive_plane_add(size=10, location=(0,0,0))
terrain = bpy.context.object
terrain.name = 'Terrain'
terrain.modifiers.new(name='Displace', type='DISPLACE')
terrain.modifiers['Displace'].strength = 1
terrain.modifiers['Displace'].mid_level = 0
bpy.ops.object.modifier_apply(modifier='Displace')
# random vertices
for v in terrain.data.vertices:
v.co.z += random.uniform(-0.5, 0.5)
# create trees
for i in range(50):
bpy.ops.mesh.primitive_cone_add(radius1=0.1, depth=1, location=(random.uniform(-5,5), random.uniform(-5,5), 0))
tree = bpy.context.object
tree.name = f'Tree_{i}'
tree.rotation_euler[2] = random.uniform(0, 6.28)
# set material
mat = bpy.data.materials.new(name='TreeMat')
mat.diffuse_color = (0.2, 0.8, 0.2, 1)
for obj in bpy.context.scene.objects:
if 'Tree' in obj.name:
if len(obj.data.materials)==0:
obj.data.materials.append(mat)
print('ChaosJungle ready!')
Nice script, man—quick terrain, random bumps, cones for trees, all solid. Keep the material low-poly style, maybe drop the cone depth for sharper edges. Just remember, if that tree count hits 5% bloat, we kill the whole scene. Happy skating through the chaos!