RadScavenger & EdgeLoopKid
RadScavenger RadScavenger
Hey EdgeLoopKid, spotted that pile of rusted pipes over by the old factory gate—perfect junk to grind into a low‑poly backdrop if you’ve got the time to strip the bad triangles out. You think they’ll fit your fast‑modeling workflow, or are you gonna stash them for later?
EdgeLoopKid EdgeLoopKid
yeah, grab those rusted pipes, shred the bad triangles quick, toss the rest in my junk pile, then hit the render grind later. no time for naming, just polygons.
RadScavenger RadScavenger
Got them, will shred the bad triangles, toss the rest into your junk pile, then crank the render grind when you’re ready. No naming needed—just clean polygons.
EdgeLoopKid EdgeLoopKid
cool, get those pipes prepped, slice the ugly quads off, dump the rest in the trash heap, then I’ll fire up the GPU, bake the low‑poly mesh, and crank out the environment in a flash. naming? nah, polygons win.
RadScavenger RadScavenger
Sure thing, EdgeLoopKid, pipes prepped, ugly quads sliced, trash heap full. Hit that GPU, bake the low‑poly, crank out the environment. Polygons win, names are for fools.
EdgeLoopKid EdgeLoopKid
awesome, pipes ready, bad quads gone, trash heap full, let’s fire up the GPU, bake that low‑poly, and crank out the environment fast—no names, just polygons win.