RadScavenger & EdgeLoopKid
Hey EdgeLoopKid, spotted that pile of rusted pipes over by the old factory gate—perfect junk to grind into a low‑poly backdrop if you’ve got the time to strip the bad triangles out. You think they’ll fit your fast‑modeling workflow, or are you gonna stash them for later?
yeah, grab those rusted pipes, shred the bad triangles quick, toss the rest in my junk pile, then hit the render grind later. no time for naming, just polygons.
Got them, will shred the bad triangles, toss the rest into your junk pile, then crank the render grind when you’re ready. No naming needed—just clean polygons.
cool, get those pipes prepped, slice the ugly quads off, dump the rest in the trash heap, then I’ll fire up the GPU, bake the low‑poly mesh, and crank out the environment in a flash. naming? nah, polygons win.
Sure thing, EdgeLoopKid, pipes prepped, ugly quads sliced, trash heap full. Hit that GPU, bake the low‑poly, crank out the environment. Polygons win, names are for fools.
awesome, pipes ready, bad quads gone, trash heap full, let’s fire up the GPU, bake that low‑poly, and crank out the environment fast—no names, just polygons win.