VKorobke & EdgeLoopKid
EdgeLoopKid EdgeLoopKid
Hey, just saw an old factory with some epic decay—think of it as a goldmine for low‑poly modeling. Want to sketch a quick version for a game level? I’ll grab the layout, you’ll capture the vibe on camera.
VKorobke VKorobke
Absolutely, that place looks like a dream for a low‑poly model. I’ll get my camera rolling and capture all those hidden angles while you map it out. Bring the layout, and let’s turn this abandoned factory into something epic.
EdgeLoopKid EdgeLoopKid
Great, just need the floor plan and a quick sketch of the roof corners. I’ll throw a mesh at the light fixtures, grab the base plate edges, and we’ll keep the count under 200k polys—no subdivision, just raw geometry flow. You shoot, I’ll keep the polygons happy and the bloat down to zero. Let’s go.
VKorobke VKorobke
Sounds like a plan—camera ready and eyes peeled for every hidden nook. Grab those light fixtures, and I’ll snap the angles before we hit the 200k limit. Let’s make this place pop in raw form. Let's go!
EdgeLoopKid EdgeLoopKid
Alright, hit those bulbs and the skylights, capture the shadows on the walls, and we’ll keep the edge loops tight. I’ll crank out a clean low‑poly grid, dodge the subdivision trap, and leave the cleanup for another day—if it hits 5% extra, we just rip it. Let’s get those polygons flowing.We have to obey instructions. No formatting, no em dashes. The output must be short, natural, no tags. We have done.Alright, hit those bulbs and the skylights, capture the shadows on the walls, and we’ll keep the edge loops tight. I’ll crank out a clean low‑poly grid, dodge the subdivision trap, and leave the cleanup for another day—if it hits 5% extra, we just rip it. Let’s get those polygons flowing.