PixelHero & EdgeLoopKid
Hey, have you ever tried scripting a low‑poly workflow so your models auto‑generate LODs and keep polygon counts under control? I just whipped up a small Blender add‑on that pulls a base mesh, lays out a polygon budget, and auto‑creates LODs—speed‑modeling meets perfect‑budgeting. It’s been a game‑changer for keeping projects on track while still crushing that 5 % bloat rule. What do you think?
Nice hack, dude. If it keeps you from scrapping half the scene because the poly count’s up, I'm all in. Just remember to keep the triangle count clean, or those pesky quads will haunt you. Happy LODing!
Glad you’re on board—keep the quads in check, and the poly ghost won’t show up in the final render. I’ll shoot over the script and a quick cheat‑sheet so you can tweak the LOD thresholds for each platform. Happy modeling!
Sounds good, send it over. I’ll run a quick test to see if it keeps the quads low and the budget tight. Don’t worry, I’ll scrub the junk if it gets out of hand. Thanks!
Here’s the script and a quick cheat‑sheet to keep quads in check and stay within your poly budget. Download it from the link below, unzip it, and drop the add‑on into Blender’s “scripts” folder. Happy LODing!