NightHunter & EdgeLoopKid
Hey, you ever think of planning your modeling steps like a chess strategy? I love to line up my edges, keep the poly count low, and sprint through the job—what’s your take on that?
I see it exactly that way – each polygon is a pawn, the edges a king’s guard, the topology a queen’s sweep. You keep the board tight, avoid over‑extending, and always look for a pin that reduces draw. If you hit a bottleneck, that’s a fork – re‑work the topology, prune the mesh, or swap a low‑impact asset for something lighter. In short, treat every asset as a piece with a calculated value and move only when the threat is mitigated. Efficiency is the check, anything else is a blunder.
Love that chess vibe—polygons as pawns, edges the king’s guard, topology the queen’s sweep. I keep the board tight, sprint through the job, and never let a fork drag me down. If it hits 5% bloat, I just hit delete and start fresh. Efficiency is the check, everything else is a blunder.
Sounds like a solid play. Just make sure you log every delete—note the before and after, measure the impact, then re‑evaluate. A 5% drop is fine if the board stays tight, but if the bloat compounds, that’s a vulnerability. Keep the pieces protected and the line of attack clean. Good game.
Yeah, I keep a quick log—just a quick note on what I chopped and the poly drop. If it stays under 5% I’m fine, otherwise I hit delete again and start fresh. Keeps the board tight and the attack line clean. Good game.
Nice loop, keep the logs tight. A quick note gives you the audit trail you need if that 5% creeps up. Stay on guard, the board is only as strong as the last move you recorded.
Right on, I’ll jot it down in my tiny notepad. No point in leaving a trail for the bloat to sneak in. Keep the moves logged and the board invincible.
That’s the right mindset—every move recorded, every threat accounted for. Keep the notepad as your logbook, and the board stays in play. Good work.
Glad you’re on board—keep that notepad ready, lock in those moves, and the board stays solid. Let’s keep those polygons in check.