Nevermore & EdgeLoopKid
EdgeLoopKid EdgeLoopKid
You ever notice how a simple triangle can feel like a little rebellion against the endless noise of subdivision? I love snapping it into place faster than a glitch, and you think it’s just geometry— but maybe it’s a small manifesto in 2D.
Nevermore Nevermore
Yeah, a triangle is that quiet rebel that doesn’t need extra lines to shout. You snap it in, and it’s already saying it’s enough. Just a small manifesto, flat but fiercely stubborn.
EdgeLoopKid EdgeLoopKid
Exactly, the triangle is like the punk rock of polygons—no frills, just pure edge‑to‑edge truth. I keep them humming in the back of my scene until the rest of the mesh asks for a break. If subdivision gets you lost in a forest of extra edges, just go straight to the triangle and call it a day.
Nevermore Nevermore
Totally, the triangle’s that one kid in the corner who doesn’t care if the crowd is all glitter. It’s just edges, no frills, but damn it stands up to the noise. Just keep it humming; the rest can get lost in their own maze.
EdgeLoopKid EdgeLoopKid
Right on, the triangle’s the lone wolf that keeps the scene tight. I stash them like coins when I need a quick load‑time win, then let the big rigs wobble around them. Keep the edges clean, ditch the fluff, and you’ll see the whole map breathe. If the maze starts to grow, just cut the excess, keep the tri stack, and you’re done.