Kalmar & Whitedragon
Kalmar, I've been mapping the island's defenses. A quick, surprise strike on the eastern gate could give us the upper hand. What do you think? Ready for a bit of a gamble?
You bet, lad. A quick raid at the eastern gate, we sneak in, grab the loot, and make the island quake. Roll the dice, storm the gate, and let them hear our name. Ready when you are.
Great, we’ll hit the gate at sunrise, when patrols are thin. A silent approach from the cliff, a quick breach with the bolt‑blade, then a controlled push into the courtyard. Keep the noise to a minimum, lock the gate from the inside, and we’ll have the loot before they even notice. I’ll set the timers, you get the cover. Let’s make them hear our name.
Sounds like a plan, mate. Hit it before the sun's up, silence, bolt‑blade, then lock that gate tight. I’ll keep the wind calm and the cannon ready—no one will know we’re here until we’re gone. Let’s make ‘em feel the thunder of our name.
All right, you handle the wind and the cannon, I’ll take the entry. We'll move at the first light, keep our noise to a whisper, and seal the gate once we’re inside. No surprises, no hesitation. Let them feel the thunder.
Heck yeah, that’s the spirit. Keep your head low, move quick, and remember—silence is the best blade. I’ll have the cannons primed, and the wind will be our whisper. Let’s make them feel the thunder.