Kalmar & Novae
Ever heard the whisper of the Crimson Isle? They say the sea there swallows sailors, then gives them tales of a hidden city that never sleeps. Thought it might be a perfect yarn to spin, or maybe we could chase that treasure together. What do you reckon?
I’ve heard the legend too, but chasing a phantom city is risky. Let’s lay out a solid plan and evidence first before we jump in.
Right, first we chart the waters, then we talk to the old sea dog at The Gull’s Nest for rumors, we scout the isle in moonlight, and we line up a fast boat with a good crew. Once we’ve got the map, the route, and a clear escape, we set sail—no one can stop a captain who knows his route. Ready to roll the plan into motion?
I like the ambition, but we need concrete proof before we set a crew loose. Let’s start with the old sea dog’s tales, then cross‑check them against any known logs or maps before we line up a boat. No one wants a ship stranded in the Crimson fog because of a rumor.
Aye, old Tully's tales will be our first compass, but I’ll grab the Harbour Board logs and the old sea charts, compare them, and make sure the stars line up. Once the evidence is solid, we’ll crew the ship and chart a straight line to the city. No fooling around in the Crimson fog, mate.
Sounds methodical, but remember, the city might be more myth than map. Keep a backup route ready, and don’t let the chase blind you to the danger. If you stick to the facts and stay flexible, we might just get what we’re after.