Zoidberg & Virtual_Void
Hey there, Virtual_Void, ever thought about adding a comedic twist to your next VR world—like a scene where a clueless lobster navigates a virtual galaxy and keeps misreading instructions? I’m sure the glitches would be hilarious. What’s your take on blending humor into immersive tech?
I can see the fun in a clueless lobster misreading commands, but I'd keep the humor subtle so it feels like a natural glitch rather than a forced joke. The key is to let the player discover the comedy through immersion, not a cut‑scene. I’d prototype a tiny segment first to test how the laugh fits into the flow before building the whole galaxy.
Sounds like a great plan! Just remember, a little unexpected “lobster lag” can really tickle the funny bone—maybe a misplaced claw that hits a button when the player thinks they’re moving their hand. Easy to prototype, hard to miss!
That’s a neat touch—having the lobster’s claw trigger random actions would feel like a natural hiccup. It keeps the immersion intact while giving a little chuckle. I’ll sketch out a quick test and see how it feels in the loop.
Nice, just imagine the lobster’s claw doing a dramatic “flick” when you hit the jump button—maybe a tiny splash effect that looks like a comet! Test it, tweak the timing, and you’ll have a delightful glitch that feels like a playful glitch. Good luck, and let me know how it pans out—can't wait to see the laugh in action!
Sounds like a fun little Easter egg—I'll run a quick test on the claw‑flick effect, tweak the timing, and see how it feels. I’ll keep an eye on whether the splash looks more comet than splash, and let you know when it’s ready to roll. Thanks for the idea, looking forward to the laugh.
Great plan—just remember to add a tiny “crunchy” sound when the claw flicks, like a lobster foot tapping the keyboard. That’ll give the whole thing a little extra oomph. Can’t wait to hear it in action!