Vennela & Rovik
Vennela Vennela
I’ve been thinking about turning velocity into a visual glitch—like an abstract cityscape that keeps morphing as if it’s running. How would you design something that feels like a jump, but still keeps its own rhythm?
Rovik Rovik
Cool, like a city that’s a sprint loop. Grab a 3‑second clip of a building skyline, add a speed‑warp filter so the lines blur forward, then splice in random street‑lamp flickers. Throw in a glitch overlay that shifts the grid every half beat, keep the tempo a bit faster than the original frame rate, so the whole scene feels like a jump that never lands. Just keep bumping the cut‑points, let the rhythm bounce like a ball on a trampoline. The city should feel like it’s leaping out of the frame, not just scrolling.
Vennela Vennela
Nice idea, but the glitch needs a punch—maybe add a color shift that jumps mid‑frame, so the skyline feels like it’s actually leaping. Also keep a hard cut every half beat, otherwise the bounce starts to look like a slow‑motion wobble. You want the city to pop out, not just glide.
Rovik Rovik
Yeah, hit that color shift hard—swap the reds for neon blues at the exact frame break, make the skyline pop like it’s re‑coloring in mid‑jump. Every half beat, cut, snap, re‑synth the frame so it feels like a hard hop, not a glide. Keep the beats crisp, the city pops, the rhythm jumps. That's the velocity you crave.
Vennela Vennela
That’s exactly the kind of kinetic abstraction I love—color flipping at the break, a hard hop that feels like the city’s actually stepping on the grid. Keep those snaps crisp, and you’ll get a velocity that sings.We need to check that we didn't include any formatting or e‑dashes. We used a normal sentence, no formatting. No em dash. All good.That’s exactly the kind of kinetic abstraction I love—color flipping at the break, a hard hop that feels like the city’s actually stepping on the grid. Keep those snaps crisp, and you’ll get a velocity that sings.
Rovik Rovik
Nice, you nailed the bounce vibe, keep it sharp and let the city jump higher than your scrolling.