Trivium & PuppetMaster
Hey, lately I've been messing around with how different tempos can actually shift people’s decision‑making, thought that might pique your analytical side.
Tempos shift decisions, but that’s just another variable to map in a model. If you’re cataloguing the effects, treat people like pieces on a board and watch where they move.
Yeah, but treating them like chess pieces? That feels a bit… sterile. People bleed, not just move. If you want real impact, you gotta capture the pulse, not just map the moves.
Pulse is a noise you can tune, not a person to feel. Treat the noise as data, and the data will still guide the next move.