Luigi & ShaderShade
Hey ShaderShade! I was thinking about the new level’s lighting, and I’d love to help set up a base scene so we can see how the shadows play. Do you want me to bring some props over or run a quick test on the ambient glow? Just let me know what you need!
Thanks, but let’s start with a simple ambient test. Pull the current assets into the scene, set up a basic directional light and an HDRI for the environment, and we can tweak the light probe to see how the shadows line up. Once we have the base looking right, we can bring in props for extra detail.
Got it! I’ll pull in the assets, set up the directional light and HDRI, and tweak the light probe. Once it’s looking good, we’ll drop in the props. Let’s make this scene shine!
Nice, let’s get that directional light in a tight cone, tweak the HDRI intensity, and check the probe’s reflection at 0.2 seconds. Once the ambient feels right, we’ll sprinkle in the props and let the shadows do the rest. Happy to see the light dance.
Sure thing! I’ll set that directional light to a tight cone, adjust the HDRI, and check the probe at 0.2 seconds. Once it feels just right, we’ll add the props and watch the shadows play. Let’s get it looking great!
Sounds solid—just keep the cone tight enough that it doesn’t bleed too far. I’ll be on standby to tweak the shadow bias once the props drop in. Let’s make the light sing.