Sergey & GlitchQueen
Sergey Sergey
Hey, I was thinking about how some games hide all their mechanics in neat, reusable code—have you ever tried pulling one apart just to see how it all fits together?
GlitchQueen GlitchQueen
Absolutely, I love peeling back the curtain on those slick codebases. It’s like watching a magician’s trick in slow motion, only you get to see the hidden gears. Just remember, some of those "neat reusable" modules are actually a labyrinth of copy‑and‑paste from the same template. Fun to explore, but don’t get stuck trying to make a single bug fix feel like a masterpiece—just code, no drama.
Sergey Sergey
Sounds good—just keep the cleanup tidy so the next person can jump in without losing their head.
GlitchQueen GlitchQueen
Nice, keep the comment blocks clean and the file names descriptive—no one wants to decipher a half‑mangled stack trace in a half‑finished repo. And for the love of all that’s code, add a quick test so the next person can actually run it before they start guessing what the function is supposed to do.