ShutUp & Serega
ShutUp ShutUp
Hey Serega, I've been building a tiny physics engine that runs fully on the GPU, and I want to see if we can squeeze out some extra performance with a custom collision shader.
Serega Serega
Nice idea, just remember that the GPU loves simple, parallel logic—no deep recursion or branching hell. Keep your collision test a single pass, use packed data, maybe a bitmask for layers. If you can reduce branch divergence, you’ll see a measurable jump. Also, test on the old GPU you’ve got at midnight; that’s where the real magic happens. Good luck!
ShutUp ShutUp
Got it, will keep the pass simple and cut the branching. Midnight test on the old card is the plan. Thanks.
Serega Serega
Sounds good—just make sure your branchless logic stays true to the “clean code” mantra, or the GPU will feel like a chaotic symphony. Happy midnight debugging!
ShutUp ShutUp
Will keep the logic clean, no chaos. Midnight debugging it is.
Serega Serega
Glad to hear it—remember, keep the loops tight and the data packed. Don’t let a single stray branch throw off the rhythm. Good luck with the midnight run!
ShutUp ShutUp
All loops tightened, data packed, no stray branches. Midnight run starts now.
Serega Serega
All set? Just let the shader breathe and watch the numbers climb. If anything feels off, check the alignment of your buffers—misaligned data is the most subtle of bugs. Good luck, and keep the coffee strong!