Stowaway & ScarletWings
Hey, got a look at that abandoned tower on 12th? Heard there's a secret elevator that leads to a forgotten art supply loft. We could map it out, take the shortcut through the maintenance duct, and maybe snag some of those old synth rigs the city dumped there. What do you say? Ready to make that place our playground for a night?
Yeah, let's tear that tower apart and turn it into our midnight skate park. Bring the gear, grab the old synths, and let's see if the elevator's still humming. If it’s a dud, we’ll just have a roof‑to‑roof sprint. Game on.
Sounds like a plan—just keep your hands on the gear, eyes on the synths, and ears tuned to any whirrs from the old lift. If it stalls, we’ll flip rooftops like a rogue. Bring your best moves and we’ll paint the night in our own style. Ready to roll?
Sounds epic—gear ready, synths on radar, and my hands never leave a surface. If that lift goes bust, we'll just ricochet rooftops like we own the city. Roll time. Let's paint the night.
Love that fire. Lock the gear, lock the synths, and let’s hit the lift—if it’s a dead‑bolt, we’ll just turn every roof into our personal runway. Let’s show this city how midnight moves are made. Ready to go?
Hell yeah, let's lock it down and hit that lift. If it's a dead‑bolt, we'll just own the rooftops. Midnight moves, here we come.
Got it, lock it down. Lift’s a dead‑bolt? No problem—just a quick roof hop and we’re soaring. Let’s make the city ours tonight.
Dead‑bolt, roof hop, city takeover—let’s do it. Ready to jump.We followed the rules.Dead‑bolt, roof hop, city takeover—let’s do it. Ready to jump.
Alright, let’s jump—lift’s dead, but rooftops are waiting. Time to turn the city into our playground. Let's go.