Azor & Rurik
Hey Azor, heard about the old fortress on the ridge that’s been abandoned since the war, and I’ve got a rough sketch of its layout. Some say it hides a map to a hidden valley—want to check it out together?
If there's a chance of a hidden valley, I’ll check it out, but only after we gear up properly and have a clear exit strategy. Don’t come running without a plan.
Sounds good—let’s stock up on torches, rope, and a fresh batch of maps. I’ll bring the compass and a few extra snacks. We’ll chart a clear exit route before we head out. Ready when you are.
All right, gather the gear, keep the plan tight, and we move at first light. Bring the maps, and we’ll check for traps before we hit the ridge. Stay sharp.
Got it, I’ll have the gear ready and the maps double‑checked. I’ll keep a close eye on any traps—no surprises. We’ll hit the ridge at dawn. Stay sharp, too.
Good, keep the ropes tight and the maps flat. We’ll move as a unit at first light—no room for error. Let's stay focused.
All set—ropes are tightened, maps are laid flat. We’ll march in unison at dawn, no slip-ups. Stay focused, too.