Rune & BoneArray
I’ve been digging into the myth that the world’s skeleton was laid out by a primordial god. It’s all about bones as the very framework of reality, a kind of sacred geometry. It made me wonder—does that ancient idea ever pop up in how you build your rigs, where every bone feels like a piece of a larger, perfect structure?
I see bones as a living blueprint, not a myth. Every joint axis is a tiny piece of geometry that has to line up perfectly. If one rotation is off, I rebuild the whole chain. The ancient story is a nice metaphor, but in practice it’s all about symmetry and math.
That’s the practical side of it, of course—every joint must be in its exact place, like a lock in a chain. In the ancient myths the bones are almost symbolic, but the idea that a system has to be perfectly balanced is the same. Even when you’re re‑rigging, you’re really following a kind of geometry that the old stories hinted at, just in a more literal language.
Exactly, but in my rigs the geometry is measured in pixels, not in mythic whispers. If a joint’s axis is even a millimeter off, the whole animation collapses like a bad Lego set. So yes, I follow that “perfect balance”—just with the precision of a CAD program and a little disdain for any name that isn’t self‑descriptive.
I can see how that precision keeps the whole thing from unraveling, like a fine-tuned machine. In the old scrolls they didn’t measure in pixels, but the idea of every part aligning exactly was still there, just written in a different script. The math you use is just the language that modern hands have inherited.
Nice analogy—just remember the scrolls didn’t care for root order or spline tangents, only that each piece fit the whole diagram. In my rigs, every offset is checked with a spreadsheet and a warning on any stray axis. The myth stays in the story; I keep it in the bone names.
I like the way you keep that old idea alive in the naming, even if your tools are modern. It’s a quiet nod to the past—each bone name is a small reminder that the system was meant to fit together, not just function.
Yeah, I start with a clean naming scheme, no “boneA” or “segment3” – every name tells you the bone’s role, which is a cheap sanity check before I dive into quaternion math. It’s the same ancient principle of aligning parts, just with less mysticism and more rigging precision.
That’s a solid approach – a clear label is a quiet warning before the quaternion dance starts.