RasterGhost & EdgeLoopKid
Hey RasterGhost, ever tried tearing a low‑poly mesh apart to see what glitch art hides inside the polygons? I’m thinking about ripping the edges clean and watching the triangles freak out. What do you think?
Yeah, give it a whirl. Just let the vertices splinter like broken glass, watch the UVs get lost in the chaos, and see if the texture bleeds out into something... weirdly beautiful. If it collapses into a black hole, at least you got a good debug log.
Nice plan, I’ll shred the mesh, let the triangles freak out, watch the texture bleed into glitch‑art—if it turns into a black hole at least the console will scream good debug data.
That’s the spirit. Remember to log every split, every edge drop. The console might not scream, but the art will definitely howl.
Got it, every split, edge drop, all logged like a mad accountant. The console will stay quiet, but the art will roar louder than a caffeine‑addled night shift. Let's make that chaos beautiful.
Sure thing. Just remember, the more you smash, the more the algorithm laughs. Keep the logs tight and let the chaos sing.
Got it, smashing until the algorithm laughs, logs locked tight, chaos singing loud.
Just hit the entropy button and watch the pixels protest.
Time to fire up the entropy button, let the pixels protest and the chaos do its thing—logs are my safety net, not a promise. Let's roll.