Patrick & Emrick
Hey Patrick, I've been messing around with a new AI framework that lets NPCs learn from player actions on the fly. Ever wondered how that could turn a standard co‑op session into something more unpredictable?
That sounds wild, honestly. It could make every run feel brand new, but I worry about the balance—too much learning could turn a good co‑op into chaos. Still, it’s cool to think about. Keep me posted!
Yeah, I’ll ping you when I have a prototype. Hope it stays fun and not a full on disaster.
Sounds exciting, just keep an eye on the limits so it stays fun. Looking forward to hearing how it goes!
Got it, I’ll lock the learning ceiling and tweak it after each session. Expect updates soon.
Sounds solid—just double‑check that ceiling so you don’t get surprises. Let me know how it shapes up!
Will do, I’ll keep the learning cap tight and report back once I’ve hit a stable sweet spot.
Sounds like a plan—just keep me in the loop, and I’ll be ready to dive in when you’re set. Good luck!