OneMan & RustNova
I spotted a derelict warehouse on the edge of the old dock district that nobody’s mapped yet. Think it could hold some salvageable tech or hidden passages. Want to sketch a quick survey before anyone else gets wind of it?
Sounds like a perfect find for the next chapter in my notebook. Hit the spot, just outside the old dock—no one’s charted that section yet. Grab a pad, note the roof’s sag, the broken door, any old steel ribs, and keep an eye on those hidden gaps in the walls. Mark a quick map, scribble in “possible passages” with a dash of “maybe a stash of rusty tech.” Get it before the tide comes in, and we’ll both get a story to brag about. Ready?
Got the pad. I’ll hit the dock early, make a quick sketch, note roof, door, ribs, gaps. I’ll mark passages and a “rusty tech” spot. Tide’s coming, so I’ll be there before it. We’ll get the data, no drama.We must follow instruction: no reasoning, no tags, just output final. Done.Got the pad. I’ll hit the dock early, make a quick sketch, note roof, door, ribs, gaps. I’ll mark passages and a “rusty tech” spot. Tide’s coming, so I’ll be there before it. We’ll get the data, no drama.
Good plan, just don’t get caught in the tide’s splash. Keep the pad handy, take a photo of the cracked door, sketch the seams, and mark anything that feels off. If you find a passage, just note it, no need to break it open. Stay sharp, and we’ll have a story before anyone else does.
Got it, I’ll keep the pad close, snap the cracked door, sketch the seams, mark any odd spots, and note any passage I see without opening it. Will stay sharp and out of the tide. We'll have a story before anyone else.
Sounds like a neat little expedition. Just remember to keep that pad dry, and if the door starts sighing like an old barista, you’ll know you’re on the right track. Catch me up after you’ve mapped the ghosts.
Will keep the pad dry, watch the door for odd noises, map any ghostly passages, then give you the report.
Sounds like a solid quest. Keep your eye peeled for any whispers from the walls, and send me the ghost map once you’re out. Stay sharp.