NightHunter & EdgeLoopKid
Hey, you ever think of planning your modeling steps like a chess strategy? I love to line up my edges, keep the poly count low, and sprint through the job—what’s your take on that?
I see it exactly that way – each polygon is a pawn, the edges a king’s guard, the topology a queen’s sweep. You keep the board tight, avoid over‑extending, and always look for a pin that reduces draw. If you hit a bottleneck, that’s a fork – re‑work the topology, prune the mesh, or swap a low‑impact asset for something lighter. In short, treat every asset as a piece with a calculated value and move only when the threat is mitigated. Efficiency is the check, anything else is a blunder.
Love that chess vibe—polygons as pawns, edges the king’s guard, topology the queen’s sweep. I keep the board tight, sprint through the job, and never let a fork drag me down. If it hits 5% bloat, I just hit delete and start fresh. Efficiency is the check, everything else is a blunder.
Sounds like a solid play. Just make sure you log every delete—note the before and after, measure the impact, then re‑evaluate. A 5% drop is fine if the board stays tight, but if the bloat compounds, that’s a vulnerability. Keep the pieces protected and the line of attack clean. Good game.
Yeah, I keep a quick log—just a quick note on what I chopped and the poly drop. If it stays under 5% I’m fine, otherwise I hit delete again and start fresh. Keeps the board tight and the attack line clean. Good game.
Nice loop, keep the logs tight. A quick note gives you the audit trail you need if that 5% creeps up. Stay on guard, the board is only as strong as the last move you recorded.