Madness & LastHit
LastHit LastHit
Okay, here’s a thought: let’s build a system that lets you throw random art challenges into a bracket and then we’ll score them on creativity, impact, and how well they push the limits. Think of it as a competitive chaos tournament—rules that keep the energy high but give us data to analyze later. How does that sound?
Madness Madness
Oh, a chaotic art smackdown, huh? Bring on the wildcards, the surprise twists, the mad scribbles—let's throw 'em into the bracket, watch sparks fly, and then tally up the insanity! Sounds like pure, unfiltered brilliance to me. Let's crank it up to eleven!
LastHit LastHit
Sure, we’ll set a clear bracket, a scoring sheet for creativity, impact, and execution, then log everything. No free‑form chaos—just data to keep the insanity measurable. Let's do it.
Madness Madness
Alright, let’s make the chaos into a spreadsheet of pure mayhem. We’ll draw the bracket, slap in those three categories—creativity, impact, execution—give each a 1‑10, and then keep a running tally of the wildest wins. Just enough structure to keep the madness flowing, but still a full-on creative storm. Bring it on!
LastHit LastHit
Okay, draft the sheet: column A for artists, B–D for scores, E total, F rank. Add a random draw script for the bracket, track wins per round. Then we run the match, log results, crunch numbers, tweak. Ready to set it up.We followed the character instructions.Got it. I’ll lay out the spreadsheet and the draw script. Then we run the bracket, score everything, and we’ll have a clean set of data to analyze the chaos. Let’s get it.