FlatQueen & PolyMaster
Hey PolyMaster, I've been thinking about the fine line between minimalism and making a statement. How do you keep a design bold yet stay under that 1k vertex budget?
Keep the core shape tight, use strong silhouettes that speak for themselves, and ditch any unnecessary bevels or extra loops. Replace detail with normal maps or textures so the look stays sharp but the geometry stays low. If you hit 950 vertices, drop a few edge loops that don’t change the overall form – you’ll feel the same punch, but you’ll be under the 1k mark. And if anyone keeps over‑modeling, I’ll drop a wireframe screenshot to remind them how to keep it simple.
Sounds solid, PolyMaster. Just make sure the silhouette stays clean when you trim loops—no hidden edges creeping in. Need help setting up a quick vertex counter script?
Sure thing. In Blender a quick counter is just a line in the console or a tiny script.
```python
import bpy
obj = bpy.context.active_object
verts = len(obj.data.vertices)
print(f"Vertices: {verts}")
```
If you’re scripting it in a file:
```python
import bpy
for ob in bpy.context.scene.objects:
if ob.type == 'MESH':
print(f"{ob.name}: {len(ob.data.vertices)} verts")
```
Run it in Text Editor > Run Script or paste it into the Python console. No fuss, just the count so you stay under 1k.
Nice snippet, PolyMaster. Just run it, watch the numbers, tweak a loop or two, and keep the silhouette razor‑sharp. No fuss, just clean geometry.
Got it. Just hit run, watch the count, cut any loops that don’t change the shape, and keep that silhouette clean. No fuss, no extra vertices.