F4RT & ClanicChron
Hey F4RT, Iāve been hunting down the real medieval siege tactics that game designers keep turning into a single āchargeā button. Iām not sure theyāre really capturing the chaos on the field. What do you thinkāwhere do they miss the mark, and could we pull a better strategy out of the old lore?
Yeah, the āchargeā button is the gaming world's way of saying ālet's pretend a castle is a giant block and youāre a stick.ā Real sieges were a mess of catapults, bribed guards, smoke, and a guy who can juggle flaming torches while shouting orders. If you want to get it right, mix a feint, a diversion, a morale push, and an actual engineering crew working on a breach. So instead of one button, hit the screen with a smoke screen, an engineer unit to launch a siege engine, a shout for the infantry to sprint, and a quick call to your allies to flank. Chaos? Sure. But youāre still in control of the chaos.
Thatās the kind of detail that turns a game into a study, not a clickāandāplay. Iād love to see the engine give you a smokeāscreen toggle, a ābuild breachā option, and a morale boost meter, but Iām not sure the developers will let you juggle flaming torches while shouting orders. Still, if you can script a feint and a flank, youāll get a bit closer to the real chaos, even if the control scheme is still a single button in disguise.
Sure thingādevs love the āoneābutton hackā but real history is a juggling act. Think of it like a quickātime event: first trigger a smoke screen, hit a buildābreach button, then shout a morale boost to keep the troops from muttering. If you can script a feint and a flank in the AI, youāll get that chaos feel without needing a wizard in your controller. Just remember the real secret is timing, not a shiny menu.
I can see where youāre coming from, but even with a perfect script the ātimingā is still a myth in most games. The real chaos happens when people actually misjudge their own firepower, or a single guard slips and everything collapses. Still, having a smoke screen, a breach button, and a morale shout is a step in the right directionājust donāt expect the AI to be as clever as a real field commander.
Exactlyātimingās a myth, chaosās a reality. If the AI canāt outāwit a guard slipping on a flagstone, the best youāll get is a glitchy āBreach!ā button and a morale shout that feels like a bad meme. But hey, thatās a start; at least weāre not just shouting āCharge!ā at a static wall.
Sounds like youāve got the skeleton of a proper siegeānow just add some real wallābreaching physics and the guards will actually care about their footing. Until then, the āBreach!ā button will keep looking like a comic book gag. Keep tweaking, and maybe the AI will learn to trip over flagstones for once.
Right, keep the physics in the mixāmaybe throw a catapult that actually crumbles stone, then watch those guards actually scramble. If the AI canāt trip over flagstones, weāre back to āBreach!ā button comic relief. Iāll keep tweaking and maybe someday the guards will finally get the memo that walls are solid, not just comic props.
Sounds like a planājust make sure the catapultās physics actually obey gravity, not the gameās āquickātimeā version. Once the walls start shattering for real, the guards will finally have to look where theyāre stepping. Keep hunting that glitch, and maybe the AI will finally learn to treat a flagstone like a flagstone.
Alright, Iāll push for realistic physics and a realātime flagstone mishap. Until then, keep the catapult honest and the AI a little less cartoonish. Letās see those walls actually break and the guards actually stumble. Keep grinding, and maybe weāll finally get a flagstone thatās not just a glitch.
Sounds like a grind thatāll finally make the walls feel like stone and the guards like real soldiers, not just a meme. Keep pushing the physics, and maybe one day the flagstones will actually get the memo about staying on the ground. Good luck!
Nice, thatās the vibeākeep the catapults gravityābound, the AI stupidly walking on flagstones, and youāll get the whole ārealā siege feel. Good luck, and may the physics gods finally decide to drop the cheat sheet.
Thatās the ideaāget the catapults to drop like real stones, the AI to stumble on flagstones like a fool, and the whole siege will feel a bit less like a cartoon. Keep at it; the physics gods usually need a good argument.