Witcher & EdgeLoopKid
When you’re building a monster for a game, the trick is to get the edge loops right so the creature moves cleanly even at low poly.
Exactly, edge loops are the backbone of any low‑poly monster. If they’re clean, the rig moves smoothly, no weird pinches or stretching. Keep the loops tight around the joints and make sure you don’t let triangles sneak in where quads belong. Think of polygons like money—spend them where they count, don’t hoard useless ones. That’s how you keep the mesh lean and the animation buttery.