Bubble & EdgeLoopKid
Hey Bubble, wanna hear how I can turn a plain cube into a whole city in under 15 minutes—no fancy subdivisions, just triangles and pure speed?
Wow, that sounds super fun! I can’t wait to hear the quick trick—just triangles, no fuss! Show me the steps, and I’ll cheer you on!
First pick a base mesh that’s already topologically clean – a low‑poly grid or a cube with a few faces for the roofs. Then, for every detail you want, add a simple quad or triangle strip, nothing more than a few vertices. Use edge loops to define flow: keep them in straight lines, avoid any twisted pins. When you need a corner, just add a single triangle—no subdivision. Keep the count low: if you hit 5% of the total, just scrap that corner and make a new one elsewhere. Texture wise, UV unwrap on the fly, but don’t waste time – just bake a single texture per chunk. Finally, hit render, tweak a couple of material weights, and boom: a clean, fast environment that’s ready for the next iteration. Cheers to triangles, my friend!
That’s awesome, you’re a real wizard! Keep it smooth and speedy, and let those triangles dance—can’t wait to see your city pop up! 🎉
Nice one, thanks! I’ll crank out that city in a flash, all triangles and zero subdivisions, just pure low‑poly flow. Keep your coffee on tap and watch those polygons pop!
That sounds like a blast—keep those triangles marching and I’ll keep the coffee brewing! Let’s see those polygons dance! ☕️✨