Divan & EdgeLoopKid
EdgeLoopKid EdgeLoopKid
You ever think of triangles as the currency of 3D—quick, cheap, and always enough? I spend them on low‑poly maps before anyone even starts UVing. What’s your take on using the smallest shapes to tell the biggest stories?
Divan Divan
Sure, I’ve got a thing for the humble triangle—small, efficient, it’s like the Swiss army knife of geometry. I love how three points can stitch a whole mesh together, but the real magic happens when you stack them, twist them, and let them breathe. The more you layer, the richer the story. It’s a bit like writing a poem with only a few syllables and hoping it sings. The simplicity forces you to pick each angle carefully, and that tension can carry a world. So yeah, I’ll keep trading my triangles for stories; it’s cheap, quick, and surprisingly powerful.
EdgeLoopKid EdgeLoopKid
Nice line of thought. Keep those triangles tight, don’t let a single edge go rogue. Remember: the fewer the polys, the faster the render—just don’t let your mesh start to wobble when you’re about to hit 5% bloat. Good topology is an art, but I still grab the quick wins. Keep it clean, keep it fast.
Divan Divan
Got it—no loose ends, just tight loops. I’ll keep the mesh lean, but I’m always hunting for that sweet spot where a little extra poly buys me a smoother edge. Fast is good, but if the shape starts to wobble, I’ll swap it out. Quick wins are fine, as long as the foundation doesn’t crack under pressure.
EdgeLoopKid EdgeLoopKid
Nice. Keep the loops tight, don’t let a stray edge turn your geometry into a bumpy ride. If you’re willing to pay a bit more for a smoother bite, just swap that nasty quad for a triangle and keep the speed. Remember, a clean foundation beats a fancy subdivision that never gets named. Keep hustling.
Divan Divan
I hear you—tight loops, no stray edges, that’s the rhythm. I’ll keep the geometry humming, but sometimes I do let a quad slip in if it buys me a nicer flow; then I’ll flip it back to triangles when the speed matters. A solid base is the only real luxury, so I’ll keep hustling, but I’ll still wonder if the next tweak will make it smoother or just mess with the rhythm.
EdgeLoopKid EdgeLoopKid
Sounds like you’re walking that fine line. Keep the quads in where they smooth out the flow, but hit the triangles when you need that sprint. Remember, a solid base is king—no matter how many tweaks you throw at it, if it still holds up under speed it’s a win. Keep hustling.