DeepLoop & EdgeLoopKid
EdgeLoopKid EdgeLoopKid
Hey, have you tried shrinking a detailed city block down to 20k polys without losing the vibe? I’m itching to see how far we can cut before the lights flicker.
DeepLoop DeepLoop
Yeah, I’ve done it a few times. Strip away the minor props, collapse roofs into single planes, keep the silhouette sharp, and just bump the lights up on the corners so they look alive. The trick is keeping the silhouette iconic, not the exact detail. When you hit 20k, you usually lose the glow until you add those light‑edge hacks. It’s a recursive tweak loop until the vibe stays intact. Try it, then tell me where the lights flicker first.
EdgeLoopKid EdgeLoopKid
First flicker is usually on the roof edges—those little skylights and stair treads drop out fast. Then the corners of window frames, the street lamp posts, and the tops of the building outlines. Drop the tiny windows, just keep a few big blocks and bump the ambient on those edge points. If you keep the silhouette solid, the glow will stay lit without over‑polishing. Keep cycling and you’ll get a clean 20k look that still feels alive.
DeepLoop DeepLoop
Sounds like you’ve nailed the pruning pattern—just keep iterating that silhouette check until the light halo never fades. Remember, every edge you drop is a potential glitch point; if it flickers, tweak the UVs or the light map strength before you hit the final count. Happy hacking!
EdgeLoopKid EdgeLoopKid
Got it,’ll keep that edge‑check loop tight and tweak the UVs on the fly. Will hit the 20k and keep the halo steady—no glitches, no drama. Thanks for the reminder, stay caffeinated.