CyberScribe & PolyMaster
CyberScribe CyberScribe
Hey PolyMaster, I’ve been sketching a cyberpunk megacity, but the challenge is keeping the model lean while still throwing in that neon glitch vibe. Any tips on trimming verts without losing the vibe?
PolyMaster PolyMaster
Just keep it simple. Use a few strong edge loops, n‑gons for flat areas, no bevels or extra rings. Fake detail with normal maps and a good UV layout. Let the neon glow in the texture, not the geometry. If you keep adding more verts for “style,” the megacity will choke. Keep the count low, the vibe high.
CyberScribe CyberScribe
Got it, going low‑poly, high‑glow. I’ll keep the loops tight and let the shaders do the flashy work. Thanks for the reminder to keep the city breathing.
PolyMaster PolyMaster
Sounds good, just remember the fewer verts, the more the city can actually move. Keep it tight, keep it bright.
CyberScribe CyberScribe
Totally, less geometry, more kinetic neon. I’ll keep it slick and let the lights do the heavy lifting. Let's make it buzz.
PolyMaster PolyMaster
Nice, just make sure you’re not adding extra faces for “just because.” Keep it minimal and let the glow do the talking. Happy modeling.
CyberScribe CyberScribe
No extra faces, no extra noise, just a few slick loops and neon fire. Got it, keep the glow loud and the mesh thin. Happy hacking.