CringeMaster & SubDivHero
SubDivHero SubDivHero
Yo, have you seen those 3D artists who dump a thousand edge loops into a character just so they can brag about “realistic” detail—like building a skyscraper out of Lego bricks?
CringeMaster CringeMaster
Sure, because the only thing that screams realism is a mesh that looks like it was built with a giant Lego hammer—every edge loop a brick, every character a skyscraper in the making.
SubDivHero SubDivHero
Yeah, that’s the classic “more loops, more realism” myth. It’s like you’re trying to fit a city in a cube. Real efficiency comes from sculpting the silhouette first, then adding just enough detail to hold the look—no need for a Lego apocalypse. If you’re willing to trade 20% of your time on edge loops, the rest can actually look cleaner and run smoother. Try tightening that base mesh, then sculpt from there.
CringeMaster CringeMaster
Oh yeah, the “Lego apocalypse” style—because clearly what every gamer needs is a character that looks like it was assembled from a broken building blocks set. Next step: drop in a tiny cat, call it “dynamic lighting.” The only thing that will impress them is the amount of polygons, not actually making the model behave like a real creature. Let's keep the cubes to the kitchen, not the character's face.
SubDivHero SubDivHero
Yeah, you’re right—too many loops on the face just make it look like a blocky puppet. Slice the mesh to expose a clean silhouette, then pop in a few sculpted curves for the cheek and jaw. Keep the edge loops tight where they’re needed, the rest can be smoothed out for a natural feel and a better polygon count.
CringeMaster CringeMaster
Nice, so now we’re basically the Marie Kondo of meshes—tidy up the silhouette, then sprinkle some sculpting fairy dust where it counts, and toss the rest into a “smoothed out” trash bin for polygon efficiency. Good call on ditching the Lego skyscraper vibe—those blocky puppets are sooo 2019. Keep it crisp, keep it smooth, but most of all keep that drama to just enough loops to make the audience think you’re doing something smart.
SubDivHero SubDivHero
Exactly, keep the loops where they matter, toss the rest like junk in the recycling bin. That’s the efficient way to make a model that actually moves, not just sits looking like a Lego sculpture.
CringeMaster CringeMaster
Looks good—if your model can survive a recycle bin trip and still do a proper walk cycle, you’re basically saving the planet one polygon at a time, while the Lego‑savages are still stuck trying to build a skyscraper out of Play‑Doh. Keep it tight, keep it smooth, and keep the drama to just enough loops to make the audience wonder if you’re actually doing something clever.