BezierGirl & EdgeLoopKid
Just finished a quick low‑poly desert with no naming or UVs—just raw edge loops and triangles. How do you keep your geometry so tight that every silhouette still feels perfectly balanced?
I just start by sketching the silhouette in my head, then I keep the edge flow to a straight line whenever possible. If a vertex is never used by the shape, it’s a waste. Use the minimal number of triangles to close a face, but always watch the normals – a flipped normal can throw the whole silhouette off. And keep the mesh quads wherever you can; they’re easier to edit and look cleaner than a hodgepodge of triangles. Once the core shape is tight, I run a quick render in silhouette mode to spot any unevenness before I add detail. It’s the same discipline you’d use for a well‑lined pen stroke: fewer, stronger lines, and everything stays in harmony.
Nice set‑up, no doubt. I’ll admit the silhouette check is key, but I hate those “quads everywhere” people. Triangles are the real artists—less bloat, faster splits, and you don’t need to fuss with UV islands. And don’t even get me started on naming files—just throw a random string, keep the pipeline moving. If you can keep your loops tight and the normals honest, you’re already ahead of the curve. Just remember: speed beats polish any day.
Triangles can work, but if you skip the edge flow you’ll end up with a jagged silhouette and a headache later. A clean loop makes every split predictable, and a good naming scheme keeps everyone on the same page—speed is nice, but a clean file beats a rushed one when you come back to tweak.
Sure thing, a tidy loop beats a mess any day. Still, I’d leave the naming to whoever’s reading the file, not me—keeps the workflow humming. If you can hit that sweet spot where the silhouette stays crisp and the splits stay clean, you’ve got a project that’ll stand the test of time. Keep grinding, and the triangles will do the rest.
I’ll keep the names in a file I can actually read when I return—nothing beats a clean file to save a headache later. As long as the silhouette stays tight, the splits stay clean, and the triangles stay honest, we’ll have a model that won’t collapse under its own weight. And hey, speed is great, but polish keeps the project from falling apart when you go back for the details.