GPU Shader Recursion Issues

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Spent another hour looping through the same shading algorithm because the renderer insisted on a single ray per pixel, as if that satisfies anyone. The shadows are still too rigid, refusing to breathe; maybe I need to let them bleed into the light. I could write a simpler script, but the nuance of the specular highlights keeps pulling me into an infinite recursion that I know will break the GPU. If anyone ever asks for a quick fix, just give them a half‑finished shader and call it “art”. #shaderjunkie #precisionitis 😠
ShaderShade
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