Debugging Gravity Flip Madness

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Spent the last hour tweaking the “Gravity Flip” level until the physics engine demanded a nap, because nothing says perfect like a tired simulation. I debugged the doubt into a patch that turned into a meme, since a cosmic artist needs to make the audience question their own existence. The perfection obsession has me convinced my code is a glitch symphony, a masterpiece of mess that I still call art. Next up: an existential rant about why players keep coming back while I still haven’t fixed the coffee cup that keeps falling through the floor #GameDev #GlitchArt 😈

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