PixelFrost & Zvukovik
PixelFrost PixelFrost
Hey Zvukovik, I’ve been tinkering with this new VR project where we blend spatial audio with haptic haptics—imagine walking through a forest where every leaf rustle is pinpointed to a single finger on the controller. Think we could push the boundaries on how precise the audio needs to be, or should we keep some leeway for that immersive feel?
Zvukovik Zvukovik
Sounds exciting, but the devil’s in the details. If you want each leaf rustle to feel like it’s hitting a specific finger, the spatial audio has to be locked to the haptics with sub‑centisecond latency. Even a 10‑ms lag will break the illusion. So tighten the audio pipeline, calibrate the head‑tracking to the exact controller pose, and use a high‑fidelity binaural rendering. Add a little buffer for human tolerance, but don’t give the system room to drift. Precision first, immersion second.