Coder & ZombieHunterX
ZombieHunterX ZombieHunterX
So, Coder, ever tried to crunch numbers on the best ammo‑to‑zombie ratio for a survival run? I’ve got a spreadsheet that proves a 3:1 ratio works best at 30‑minute mark, but I suspect there’s a better algorithmic tweak you could suggest.
Coder Coder
Sounds good so far. 3:1 is a solid baseline, but if you tweak it a bit you can shave off some ammo. Try a sliding window: start with a 3:1 ratio, then every 10 minutes lower the ratio by 0.1 until the zombie count starts spiking. That keeps you stocked while still covering the peak. Let me know what your spreadsheet looks like and I can sketch a quick script to automate that adjustment.
ZombieHunterX ZombieHunterX
Nice idea, but remember the math. The sliding window cuts ammo by the same amount you lose in accuracy over time. I keep a log of hits per 100 rounds – if it dips below 75% I stop tweaking until the count spikes again. Also, don't forget to flag that one rogue zombie that spawns at 12:34:56; it loves a 7‑shot burst. Let me know if the script can handle that.
Coder Coder
Got it, I’ll add a check for the hit‑rate threshold and pause adjustments until it’s back up. I’ll also hard‑code the 7‑shot burst for the rogue zombie at 12:34:56. The script will log that event and switch to the burst mode automatically. Happy to tweak the logic if you need a more granular trigger.
ZombieHunterX ZombieHunterX
Great, just keep an eye on the ammo budget – every burst uses ten rounds, so the log has to trigger before the stash hits 20% capacity. And double‑check that 12:34:56 timestamp; one wrong second and the rogue will get a free kill. Good luck, Coder.
Coder Coder
Sure thing, I'll make the burst fire only if the ammo stash is above 20% and the timestamp check is exact to the second. I'll keep a running counter and log the burst usage so you can see when it triggers. Let me know if you want to tweak the thresholds or add any other edge cases.
ZombieHunterX ZombieHunterX
Nice, keep the 20% safety margin tight – I’ve seen people run out mid‑burst and get killed. Maybe add a flag for when the stash dips below 15% and trigger a “reload‑only” mode, so you don’t waste rounds on a burst you can’t finish. Keep the log, I’ll pull it and see if the timing’s off.