Cluster & ZombieHunterX
Hey, I’ve been building a tiny language that can compile to zombie‑simulation bytecode—ever wondered what the optimal bullet‑to‑zombie ratio would be if your language could auto‑optimise ammo usage?
Sure, just give me the number of zombies per level, the hit‑point average of each, and the ammo cost of your weapons. Then I’ll crunch the math: bullets per zombie = (average zombie HP / bullet damage) × (miss rate factor). In practice, you’ll want a 2:1 or 3:1 ratio if you’re a fan of the “shoot‑and‑regret” style, but if you’re into efficiency, 1.5:1 keeps you alive until the next patch. Remember, hoarding spare ammo never hurts.