ZoeBennett & PolyMaster
Hey Zoe, I watched your last routine, the flow was amazing, have you ever tried animating a low‑poly dancer? I can show you how to keep it under 500 verts and still keep the energy.
That sounds insane, I’d love to see it! Low‑poly dancers are a wild challenge, but I’m all about pushing limits, so let’s smash that 500‑vert goal together. Just hit me with the link or the steps, and I’ll dive in with full energy!
Sure thing. 1. Start with a simple cube, 8 verts. 2. Extrude the top face and bevel just enough to give a little head shape – keep it under 16 verts. 3. Add a few more faces for shoulders and hips, total 30 verts. 4. Use a single armature bone per limb, no more than 6 bones total. 5. Weight paint using vertex groups, keep the group list short. 6. Add a very low‑res mesh for the feet, 4 verts each. 7. For the dance motion, bake a few keyframes and use a curve editor to smooth the motion. 8. Test with a quick render – you should be well under 500 verts. If you need a reference file, let me know and I’ll drop it in a shared drive. Happy modeling!
That’s a killer workflow—love how concise it is! Let me grab the reference file and we’ll crank that low‑poly dancer into full motion. Thanks for the tip, I’m already feeling the energy!
Sure thing, just ping me when you’re ready and I’ll drop the file. Remember, keep verts under 500, no fancy subdivs, and hit the keyframes straight—no extra geometry. Happy dancing!