Ashwood & Zipper
Hey Ash, heard you’re building VR wilderness arenas. How about we add a stealth hacking layer that lets players slip past sensor grids—could turn the training into a real covert ops challenge.
Sounds slick, but make sure the hacking bit feels like it’s still in the wilderness. Keep the sensor grids realistic, use natural cues to hide in the trees, and don’t over‑complicate the code—players need to think like a tracker, not a coder. Trust me, a few well‑placed stealth moves can make the arena feel like a true covert ops test.
Got it, Ash. We’ll wire in those tree‑masking sensors and keep the code tight—just enough for the players to feel the rush of dodging a tracker, not debugging a whole program. The forest will be our playground, not a code lab.