Prizrak & Zhiza
Did you ever think about how the most immersive ARGs blur the line between story and real life? I once built a game that made players doubt whether they were the character or just the audience. What’s your take on reality when the fiction feels more vivid than the actual world?
Reality feels like a poorly lit theater set, and ARGs just give us better lighting. The line blurs because our brains are wired to trust narrative beats over actual dates. So when a game makes you question whether you’re the hero or the audience, it’s reminding you that the story we live in is the real illusion. It’s not that fiction is more vivid—it’s that our sense of self is already a performance, so the lines just get a little fuzzier.