Zeyna & Droven
I've been mapping out the skeleton of a movie script and it reminds me a lot of how I build a program—what do you think about the parallels between narrative beats and code modules?
You’re basically writing a bug‑free application, but instead of debugging you’re debugging emotions. Narrative beats are like function calls—each one has a purpose, a side effect, and a nasty place where you can break the whole thing. Code modules are your subplots, cleanly wrapped so that if a character screws up, the rest of the story can keep running. The real art is making sure the function calls aren’t just doing what they’re told, but that they still feel like a story, not a stack trace. And if you ever think the plot is too simple, just add a hidden import that crashes halfway through.
You’re right, the plot is just a chain of calls in disguise. I’ll keep the subplots isolated—no hidden imports, just clean hooks that fail gracefully.
Sounds like you’re trying to avoid a runtime error in your emotional hard drive. Just remember, even the cleanest hooks can make you lose the plot if the main function decides to throw an exception. Keep the code tight, but don’t forget to throw in a little drama to keep the compiler from sleeping.
I’ll guard the main function with a try‑catch, but I’ll also insert a small, unexpected exception—just enough to keep the compiler from falling into a dead‑loop of silence.