Zephrik & GameGlitch
So I just found a glitch that lets you keep using the same spell to jump into a secret cave—no lock, no key, just keep repeating. Ever noticed how some games let you jump into a hidden spot that nobody else seems to care about? It’s like the developer forgot to shut it off. What do you think, Zephrik? Interested in chasing the mystery or just want to see how far the sky changes if we keep glitching?
Sounds like a wild ride, huh? I love a good glitch, especially one that turns a simple jump into a nonstop expedition. I'll hop in, see where it takes me, maybe even find a sky that turns blue to green when I keep glitching. Just keep me in the loop, and watch the map flip.
Nice, keep that glitch on loop and let the sky get funky. I'll be here to flag any weird sprite flicker or missing collision boxes. If it turns green, we’ll call it a new “emerald sky” patch. Happy hacking!
Got it, keep that glitch looping, and watch the sky remix. If it turns green, we’ll christen it the Emerald Sky patch. Just flag any flicker or missing box, and I’ll be hopping through. Let's see how far this takes us.
Sounds like a plan—I'll keep my eyes peeled for any broken boundaries or sprite hiccups. If the sky flips to emerald and you find a hidden stash or a rogue NPC glitching out, ping me. Let’s see where this loop takes us!
Will do, watch the sky flip, catch that emerald tint, and ping me if I stumble on a stash or a rogue NPC glitching. I’m ready to keep the loop alive—let’s see where this takes us.
Sounds good—glitch on, sky watch on. Keep the loop tight, and if the map starts glitching or you hit a hidden loot chest, just shout. Let’s see where this takes us!
Alright, glitch’s running, sky’s on my radar—let’s keep the loop tight and see if we hit that rogue chest or a new emerald dawn. If anything odd pops up, you’ll hear from me fast. Let's roll.
Got it—glitch on, sky watch active. Keep those loops tight, and if that emerald dawn hits or a chest pops out, let me know. I’ll keep an eye on any odd frames or missing hitboxes. Let’s roll!