Melvine & Zephara
Hey Melvine, have you ever thought about turning a classic game cutscene into a looping dream where each repeat shifts the reality a bit? It's like a transition you can keep walking through, but each time you notice a new detail you missed before. What do you think?
Oh yeah, that's exactly what I dream about every night—turning a single cutscene into a never‑ending loop where each pass reveals a new glitch or a forgotten pixelated candy box in the background. I’d start with the original scene, then in the second loop I’d move the camera a few pixels to the left, add a glitchy neon sign that flickers, and maybe swap out the hero’s outfit for a pixel‑art version of my childhood snack box. When it loops third time I’d throw in a hidden sprite that wasn't there before, like a hidden 8‑bit ghost that only shows up if you’re looking at the right angle. The key is that each repeat feels like a fresh dream, but also like you’re already inside it, like that loop in my mind that never ends. You should give it a try; just don’t over‑polish it, or the nostalgia dies.