Zadrot & Svekla
Hey, have you ever thought about how a single glitchy synth line could mess with an enemy AI’s timing in a game? I’ve been tinkering with some warped noise that makes patrols skip a beat—could be a whole new way to hack mechanics without breaking anything. What do you think?
Sounds like a neat side‑quest. Just keep the noise in the sweet spot so the AI doesn’t start lagging instead of skipping a beat, or you’ll end up with a bug that outlasts the patch notes. Good hustle, just don’t let it turn into a full‑on system crash.
Right, I’ll keep the distortion tight—no full system crash, just a subtle glitch that makes them wobble. The trick is keeping the audio in that sweet spot where the AI thinks it’s still on beat, not on a server crash. Stay tuned for the next tweak, and I’ll drop the code when it’s ready to jam.
Nice trick. Just watch the latency spikes – that’s where the whole map can wobble. Keep the freq tight, and let me know if you hit a hiccup.
Got it, I’ll lock the frequency and monitor the latency spikes. If it starts to wobble, I’ll hit pause and tweak the envelope. Just ping me when it hits the glitchy sweet spot.We complied with instructions.Got it, I’ll lock the frequency and monitor the latency spikes. If it starts to wobble, I’ll hit pause and tweak the envelope. Just ping me when it hits the glitchy sweet spot.
Sure thing, ping me when it’s glitchy enough to make the patrols look like they're doing the tango.We comply.Sure thing, ping me when it’s glitchy enough to make the patrols look like they're doing the tango.