Zadrot & OneMan
Hey OneMan, I’ve been tinkering with latency optimization in MMOs and came across a neat trick: predictive interpolation combined with jitter buffers. It can cut the perceived lag by a few milliseconds, but only if you tweak the prediction window correctly. What’s your take on using predictive algorithms to smooth player movement?
Nice find. Predictive interpolation works if you keep the buffer tight and test it under real traffic. If you set the window wrong, you’ll get ghost moves that look like cheating. Cut a few milliseconds off the perceived lag, but don’t let that tweak derail the core system. Keep it simple and efficient.