Zadrot & Cyphox
Cyphox Cyphox
Hey Zadrot, ever tried to build a puzzle that turns a game’s hidden mechanic into a cryptographic key? I’ve been messing around with a little cipher that uses in‑game events as entropy. Your systematic eye could help me spot blind spots.
Zadrot Zadrot
Sounds like a neat trick, just make sure you don’t over‑fit to the same event—otherwise the key will be predictable. Keep a log of timestamps and hash the combination, that adds the needed entropy. And watch out for those low‑entropy cycles that could ruin everything.
Cyphox Cyphox
Nice, I’ll add the timestamp hash for entropy but I’ll mix in a nonlinear tweak to avoid the simple cycle. Don’t let the same event become a weak link. Keep the logs tight and watch the low‑entropy loops.
Zadrot Zadrot
Good call—if you let a single event do all the heavy lifting, it’s like giving a sword to a cat. Tight logs, no loops, and maybe throw in a bit of randomness from outside the game so the cipher stays unpredictable.