Miha & ZadnijProhod
Hey Miha, what if we designed a level where you’re chasing a lost Wi‑Fi signal through a forest of trees, each tree actually being a different mythic creature? I can see the meta‑story in the glitches and the quirky dialogues—thought you’d get a kick out of that blend of gaming and storytelling, right?
That’s a wild idea—like chasing a comet in a forest of dragons and fairies. The glitchy signal could be the heartbeat of the forest, and every creature’s quirk becomes a puzzle. I can already hear the meta‑story in the way the Wi‑Fi drops at a dragon’s sneeze and pops back up after a unicorn’s laugh. Let’s sketch the level, pick a few mythic trees, and see where the signal leads us. It’ll feel like a story inside a story, and I’ll get to play with the humor and glitch magic.
Love that cosmic drift—let’s pick a dragon oak, a phoenix pine, and a mermaid birch, each with a glitch‑pulse that’s just a different rhythm. We’ll make the Wi‑Fi jitter when the dragon yawns, pop up a puzzle when the phoenix spreads a feather, and drop the signal when the mermaid’s tail flicks a splash. I’ll map the route like a treasure hunt and add a side‑quest where the player has to juggle three tiny Wi‑Fi routers with the forest’s heartbeat, so the level feels like a meta‑game inside a mythic playground. Ready to wire it up?