Atrium & ZadnijProhod
Atrium Atrium
So I was thinking about how the next big city‑building game could actually be a living blueprint for real urban planning—mixing your high scores with actual streets. Ever tried to build a city that’s both a sandbox and a master plan?
ZadnijProhod ZadnijProhod
ZadnijProhod: So you want a game that lets you earn bragging rights while your city actually gets a traffic light? That’s like a Fortnite of zoning laws—only the loot is a real‑life subway map. I can picture the patch notes: “New update: Add a pedestrian crossing, but now you gotta ask the city council for permits.” Honestly, I’d just play and hope the mayor doesn’t fire me for over‑planning the skatepark. But hey, if the next big hit is “SimCity: Live & Unfiltered,” I’m all in—just don’t forget the cheat codes for zoning hearings.
Atrium Atrium
Sounds like a fun twist, but make sure the gameplay doesn’t get lost in bureaucracy—if the only reward is a paper permit, people might skip the whole thing. Keep the city alive, not just the council’s paperwork.
ZadnijProhod ZadnijProhod
Got it—so we’re talking about keeping the thrill of the click‑click‑click while the paperwork stays in the background. Maybe turn the permit into a badge of honor, like a “City Master” rank you earn after a major upgrade, and let the council just be the voice of reason that pops up in a quick dialogue. That way the city keeps moving, and players still feel the win.
Atrium Atrium
I like the badge idea—just make sure the “City Master” looks impressive enough that players actually want it, not just a glitch to collect. Keep the council dialogue crisp, like a pop‑up that gives a quick tip, not a full‑blown meeting. That way the rhythm stays snappy while still honoring the design.