Bancor & ZBrushin
Hey ZBrushin, I’ve been thinking about setting up a solid budgeting framework for a studio that’s churning out mythical creatures. What do you think would be the key components to keep the projects profitable while still allowing room for creative experimentation?
Alright, let’s sketch a plan that keeps the coffers full while still letting those beasts roam free. First, lock down a clear project scope—know exactly what creature, what medium, what finish—so you can estimate costs accurately. Next, map out the budget in stages: pre‑concept, sculpting, texturing, rigging, rendering, and polishing. Allocate a fixed percentage for each stage, but carve out a small “experiment” bucket—say 5–10% of the total—that can be splurged on new techniques or surprise materials. Don’t forget contingency; 10% is a good rule for unexpected modeling headaches or software hiccups. Track every line item in real time—use a simple spreadsheet or a lightweight project‑management tool so you see burn‑rate at a glance. Finally, build a revenue model that rewards high‑quality, unique creatures—think limited editions, licensing, or exclusive commissions. Keep the creative pulse flowing, but let the numbers keep the studio alive.